Hyperscape
For Hyperscape we started with creating Modular building kit's while worked on the main mesh we were also responsible for creating COL and Hirescol's and the LOD's ,
Col were used for navigation and sound FX and Hirescol was used for bullet decals and FX,
we helped create various city environment which all had different themes(industrial,city center, market,church and many more), we modeled our mesh in 3ds max which then was used for create various entity groups in the engine itself which was done by Montreal Team Itself,once we were finished with the city buildings we moved onto creating various props used such as med kit, crown , jump pad's , cars,buses tram tracks.after finishing these we started working for seasonal content we worked for Halloween and Christmas Event for which we helped all the props required for those specific Event's.





