Professional Work
I joined ubisoft in July 2018 as part of Hyperscape Team, our team was responsible for creating the Sci-Fi game world ,for which created various modular building kit's for city after finishing our mandate for world creation we helped in creating seasonal content which included several props and and festive theme event as Halloween and Christmas.

After Finishing our work on POP i was shifted to another Unannounced project in which we were responsible for creating various modular building kit's and props ,as the game is yet to be released so i can not share more information.

After Finishing our work on Hyperscape i was shifted to POP team where our main goal was to polish and optimize the Multiple Levels we have created, as the game is yet to be released so i can not share more information.

This is the project i am currently working here we helped in creation with Shipwreck asset's and other world props.as the game is yet to be released so i can not share more information.
