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I created the Level as VFX gym for testing out all the FX's i am making and for R&D also,
for asset's i have used Megascan foliage and Tree's Terrain Height map is created using Gaea which is getting used in landscape Shader which is using 3 was Alpha and Height Blend,
all the other small FX has been created by me day night cycle is also implemented via BP's so that FX's can be tested out in both the light Scenario,
i also tried to add very basic UI and also tried profiling it for optimization right now i am bottle-necking on GPU side,
my main goal with this project is create and build a level which can run at 60 FPS all the time with all the FX and Everything .

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